Christoph Oelckers
|
c6b619214f
|
- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
|
2020-07-06 00:15:22 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
4fbd476b17
|
- refactored all text output to use DrawText.
No more screentext mess.
|
2020-07-03 10:53:35 +02:00 |
|
Christoph Oelckers
|
d2595582d4
|
- fixed coordinates.
|
2020-07-03 00:32:10 +02:00 |
|
Christoph Oelckers
|
e833360b65
|
- ported the level stats display to be game independent.
|
2020-07-02 23:56:22 +02:00 |
|
Christoph Oelckers
|
17c9513c98
|
- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
|
2020-07-02 20:17:29 +02:00 |
|