Christoph Oelckers
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702a73ff6c
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- Blood: handled the remaining write accesses to 'pos'
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2022-08-26 19:53:03 +02:00 |
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Christoph Oelckers
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5061d5b37c
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
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Christoph Oelckers
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b7ee813712
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- global search & replace for many uses of PLAYER's pSprite pointer.
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2021-12-30 09:57:17 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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4109a256ac
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- Blood: cleanup of render code.
Renaming of disassembly variables and moving of disabled Crystal Ball renderer to a separate function.
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2021-03-20 19:20:42 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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