Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
702a73ff6c - Blood: handled the remaining write accesses to 'pos' 2022-08-26 19:53:03 +02:00
Christoph Oelckers
5061d5b37c - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
b7ee813712 - global search & replace for many uses of PLAYER's pSprite pointer. 2021-12-30 09:57:17 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
7d77b2315f - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
Christoph Oelckers
4109a256ac - Blood: cleanup of render code.
Renaming of disassembly variables and moving of disabled Crystal Ball renderer to a separate function.
2021-03-20 19:20:42 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/blood/src/osdcmd.cpp (Browse further)