Christoph Oelckers
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4e1e9ca0c9
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- proper actor managements in SEQINST.
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2021-11-29 00:53:56 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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14ace49c3e
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- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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a1d01d5419
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- spritesTouching, readyForCrit
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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ffdb976f5b
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- marker stuff.
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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a76f2feb63
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- aiPatrolStop API changed to actors.
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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146de69169
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- some more patrol code.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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c2f6084988
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- merged genDudeExtra into DBloodActor.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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6a96d6c354
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- nnExtIsImmune
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2021-11-06 17:00:52 +01:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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add368433e
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- sanitized callback interface.
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2021-10-14 19:07:00 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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3454fc397e
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- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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Christoph Oelckers
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6bee3b5ba0
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- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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c42e26351e
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e415d93283
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- doexplosion
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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b1f55434a2
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- getRecoilChance + getDodgeChance
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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c715ded287
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- dudeIsMelee
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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eb478ba580
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- getNextIncarnation
Event queue handling not refactored yet.
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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040049f83e
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- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d2f16ec8ab
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- leechIsDropped, pLifeLeech
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d907627156
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- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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75258c8b29
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- playGenDudeSound.
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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c848518746
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- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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9de6c7df46
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- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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062b3dbf76
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- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
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Christoph Oelckers
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cdacf8e470
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- fixed badly resolved merge conflict
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2021-10-12 00:07:24 +02:00 |
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Christoph Oelckers
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f370c0f22f
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- fixed bad null check in aiProcessDudes.
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2021-10-11 23:41:04 +02:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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9b4ee3dc2c
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- some remaining sprite[] access in ai.cpp
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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3ab636a13a
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- sfxPlay3DSound calls partially migrated.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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39b9ddc04c
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- target stuff in aiInitSprite
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2021-10-09 23:09:07 +02:00 |
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Christoph Oelckers
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bbe3f333fa
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- replaced some GetSpriteExtents calls with GetActorExtents.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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44b0e59127
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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29e245dfce
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- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
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2021-10-09 23:04:29 +02:00 |
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Christoph Oelckers
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6968a072ae
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- another formatting-only commit.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-09 23:04:29 +02:00 |
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Christoph Oelckers
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fe92188b0c
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- removed the dudeIsPlayingSeq variant taking a sprite parameter.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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890cc4947b
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- use actor parameters for aiSetTarget and aiActivateDude in several places.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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Christoph Oelckers
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bdba52aede
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- refactored aiDamageSprite.
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2021-10-09 23:02:20 +02:00 |
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Christoph Oelckers
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9b047c771c
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- reformatting of aiDamageSprite, no logic change here.
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2021-10-07 22:54:18 +02:00 |
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Christoph Oelckers
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c8501f8ea6
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- refactored aiSetTarget
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2021-10-07 22:54:18 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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