Christoph Oelckers
|
a85a1e497f
|
- ActorCoughItem.
|
2021-11-29 00:55:47 +01:00 |
|
Christoph Oelckers
|
6489c60905
|
- lots of search & replace, plus a few fixes on ActorSpawn.
|
2021-11-29 00:55:46 +01:00 |
|
Christoph Oelckers
|
0b3b30170c
|
- DoActorZRange parameters.
|
2021-11-29 00:55:45 +01:00 |
|
Christoph Oelckers
|
b3558d8925
|
- eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
|
2021-11-29 00:55:13 +01:00 |
|
Christoph Oelckers
|
fdcff8002d
|
- move_actor
|
2021-11-29 00:55:09 +01:00 |
|
Christoph Oelckers
|
3e1e5fb343
|
- a large batch of KillSprite calls.
|
2021-11-29 00:55:08 +01:00 |
|
Christoph Oelckers
|
119d4393db
|
- Initial SetOwner WIP.
|
2021-11-29 00:55:06 +01:00 |
|
Christoph Oelckers
|
ee8f6460c1
|
- DoActorDie
|
2021-11-29 00:55:01 +01:00 |
|
Christoph Oelckers
|
e241e7dc52
|
- SW: changed Animator interface to use USERp parameters.
|
2021-10-28 23:37:07 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|