Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Christoph Oelckers
|
dd45749650
|
- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
|
2020-07-07 10:17:02 +02:00 |
|
Mitchell Richters
|
3325ef272e
|
- make r_ambientlight work globally for all games by performing adjustment engine-side.
|
2020-06-21 10:12:54 +02:00 |
|
Christoph Oelckers
|
65ddb6cb59
|
- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
|
2020-06-12 21:08:47 +02:00 |
|
Christoph Oelckers
|
70ae86aff1
|
- disabled Blood's demo code because recent changes broke sync to the point where trying to fix it looks like a pointless endeavour.
|
2020-06-06 07:56:35 +02:00 |
|
Mitchell Richters
|
d98813f00f
|
SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
|
2020-05-22 16:43:34 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|