Commit graph

19 commits

Author SHA1 Message Date
sirlemonhead
80dd794550 PCExhumed: Handle integer overflow in PlotCourseToSprite() 2020-08-22 09:40:35 +02:00
Christoph Oelckers
2a1ef00542 - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sirlemonhead
b1c9ec1f47 PCExhumed: Handle the rest of the possible overflows for ksqrt() 2020-08-22 09:38:11 +02:00
Christoph Oelckers
aa5f42e5f4 - more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
2020-08-18 18:56:56 +02:00
Christoph Oelckers
4ea93ebccc Exhumed code cleanup
merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
sirlemonhead
86f2a7a578 PCExhumed: MoveSector() updates player position variables. Fixes #366 2020-05-30 23:34:26 +02:00
sirlemonhead
df34d8ca85 PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
# Conflicts:
#	source/exhumed/src/anubis.cpp
#	source/exhumed/src/bubbles.cpp
#	source/exhumed/src/bubbles.h
#	source/exhumed/src/bullet.cpp
#	source/exhumed/src/bullet.h
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/fish.h
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/grenade.h
#	source/exhumed/src/lavadude.cpp
#	source/exhumed/src/lavadude.h
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/lion.h
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/mummy.h
#	source/exhumed/src/queen.cpp
#	source/exhumed/src/queen.h
#	source/exhumed/src/ra.cpp
#	source/exhumed/src/ra.h
#	source/exhumed/src/rat.cpp
#	source/exhumed/src/rat.h
#	source/exhumed/src/rex.cpp
#	source/exhumed/src/roach.cpp
#	source/exhumed/src/roach.h
#	source/exhumed/src/runlist.cpp
#	source/exhumed/src/scorp.cpp
#	source/exhumed/src/set.cpp
#	source/exhumed/src/set.h
#	source/exhumed/src/snake.cpp
#	source/exhumed/src/snake.h
#	source/exhumed/src/spider.cpp
#	source/exhumed/src/spider.h
#	source/exhumed/src/wasp.cpp
#	source/exhumed/src/wasp.h
2020-03-02 23:01:55 +01:00
sirlemonhead
efaefff3d0 PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
Christoph Oelckers
79d0818201 - added savegame records for all global data that looks to be game relevant.
The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
sirlemonhead
fae001df77 Even more silencing of compiler warnings
# Conflicts:
#	source/exhumed/src/aistuff.cpp
#	source/exhumed/src/config.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
Christoph Oelckers
0ad7f25a8a - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
sirlemonhead
7049070721 Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
nukeykt
d7b9af8b89 Fix player bouncing on sprite bridges 2019-11-22 00:10:33 +01:00
nukeykt
83a4485140 Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
nukeykt
67f370f17c Fix compile error 2019-11-21 23:05:08 +01:00
nukeykt
e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/build/include/build.h
#	source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
936ce5a866 wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00