Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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c4bfee070e
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- don’t crash on sector-less walls.
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2022-04-19 13:39:26 +02:00 |
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Christoph Oelckers
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a781517780
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- renamed PlanesAtPointf to PlanesAtPoint
The old PlanesAtPoint is not needed anymore.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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bd95da423a
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- use PlanesAtPointf in most places where PlanesAtPoint was used.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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b1d8f92ded
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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f7e7476010
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- hooking up the vertex map with the rest of the engine.
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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27ae8d627b
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- vertex height map creator for precise render mode like in GZDoom.
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2021-12-30 09:58:44 +01:00 |
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