Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
eb8fae761e - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
Christoph Oelckers
e86899ed31 - fixed sky panning.
This picked the wrong overload - to make things robust one of the functions was renamed.
2022-06-06 10:12:26 +02:00
Christoph Oelckers
380864d6fb - pass shade values to sky renderer 2022-04-19 14:44:10 +02:00
Christoph Oelckers
389f760d45 - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
Christoph Oelckers
c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
Christoph Oelckers
096ce5e025 - initial sky fixes. 2021-03-22 16:02:52 +01:00
Christoph Oelckers
e884a418f8 - portal WIP 2021-03-22 12:07:29 +01:00
Christoph Oelckers
63f057d93f - portal and sky WIP. 2021-03-21 22:48:01 +01:00
Christoph Oelckers
1d15fe63a6 - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00