Christoph Oelckers
|
c3fb679992
|
- more header cleanup work, macros.h is gone.
|
2020-07-20 18:43:49 +02:00 |
|
Christoph Oelckers
|
2dcaf25fea
|
- put the entire CON parser into a class to make its state local to the caller
|
2020-07-20 18:43:49 +02:00 |
|
Christoph Oelckers
|
55feadd11c
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Christoph Oelckers
|
381e15a9b2
|
- renamed playerdata_t::input back to sync and made it a static array again.
|
2020-07-15 13:10:18 +02:00 |
|
Christoph Oelckers
|
319e2e2745
|
- minor cleanup
|
2020-07-07 23:01:34 +02:00 |
|
Christoph Oelckers
|
915b566612
|
- another safety commit.
|
2020-07-07 17:56:20 +02:00 |
|
Christoph Oelckers
|
6b86d7606f
|
- safety commit - does not compile!
|
2020-07-07 13:19:09 +02:00 |
|
Christoph Oelckers
|
e8ebeefaad
|
- started consolidating the struct types.h
|
2020-07-06 23:24:35 +02:00 |
|
Christoph Oelckers
|
1644c1d33a
|
- cleanup continues.
|
2020-07-06 23:02:41 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|
Christoph Oelckers
|
83bcfcfd0c
|
- Big cleanup.
|
2020-07-06 22:53:20 +02:00 |
|