Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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bad2c2e55f
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- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Christoph Oelckers
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c4c9f4acbe
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- call ColorMatcher.Pick instead of BestColor when remapping a voxel.
This was the only place in the engine using BestColor directly with the game palette.
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2021-08-14 09:49:03 +02:00 |
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Christoph Oelckers
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8a8379f5fc
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- Backend update from GZDoom.
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2021-07-11 09:50:36 +02:00 |
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Christoph Oelckers
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ee5950e7ad
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
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Christoph Oelckers
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bbd5c0ac8b
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- transitioned voxel rendering to use the backend's implementation.
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2021-03-02 17:10:34 +01:00 |
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Christoph Oelckers
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ba5da8ebc2
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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be9094cb97
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
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Christoph Oelckers
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1d15fe63a6
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- another backend update, pulling in the sky renderer.
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2020-05-31 10:32:10 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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