Christoph Oelckers
033a73bce0
- Exhumed short review, part 2.
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Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
9b52b3b451
- made all nSector variables full ints.
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This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
3811147f70
- use proper clipmove variant in Blood and Exhumed
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This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Mitch Richters
0ac63fd663
- Exhumed: Replace use of clipmove_old()
inline wrapper with clipmove()
.
2021-10-30 17:30:01 +02:00
Christoph Oelckers
7a65cc46d0
- moved AI wrappers out of the main sources.
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This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
0b37c9afec
- did the bubbles.
2021-10-25 17:52:31 +02:00
Christoph Oelckers
a7b71c724e
- use the actor variant of BuildAnim wherever trivially doable.
2021-10-24 19:12:06 +02:00
Christoph Oelckers
5a9978a27b
- extended the run list to handle actor targets.
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Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
dbe4aa3515
- renamed disassembly variables in bubbles.cpp.
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# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
2021-10-16 15:36:33 +02:00
Christoph Oelckers
832b394561
- converted FuncBubble into a class.
2021-10-15 21:07:58 +02:00
Christoph Oelckers
b725adc426
- Exhumed: split up the message word for event messages.
2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382
- Exhumed: split up the value parameter of the run list.
2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2
- Exhumed: replaced a large amount of sprite array accesses with pointers.
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No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
8003ab6fa3
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
Christoph Oelckers
f3eb476fbf
- minor cleanup.
2021-05-01 23:09:24 +02:00
Christoph Oelckers
c8a75a8664
- give each DrawInfo its own list of tsprites.
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Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
e470c59263
- Exhumed: Set opos for all dynamically spawned sprites.
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Fixes #253
Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Christoph Oelckers
fc11f537f7
- project cleanup
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* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00