Mitchell Richters
|
6167448f27
|
- Blood: Replace all uses of binangle with DAngle objects.
|
2022-10-05 00:36:24 +02:00 |
|
Christoph Oelckers
|
02ae6476de
|
- changed the pos vector of spritetype to floating point.
|
2022-08-27 09:26:13 +02:00 |
|
Christoph Oelckers
|
702a73ff6c
|
- Blood: handled the remaining write accesses to 'pos'
|
2022-08-26 19:53:03 +02:00 |
|
Christoph Oelckers
|
5061d5b37c
|
- tabified the rest of Blood's code.
|
2021-12-30 09:58:48 +01:00 |
|
Christoph Oelckers
|
b7ee813712
|
- global search & replace for many uses of PLAYER's pSprite pointer.
|
2021-12-30 09:57:17 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
7d77b2315f
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
|
Christoph Oelckers
|
4109a256ac
|
- Blood: cleanup of render code.
Renaming of disassembly variables and moving of disabled Crystal Ball renderer to a separate function.
|
2021-03-20 19:20:42 +01:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|