Christoph Oelckers
|
72889540a5
|
- use GZDoom's gl_samplers.cpp
|
2020-05-28 23:48:50 +02:00 |
|
Christoph Oelckers
|
a1f7f0cc30
|
- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
|
2019-12-23 15:40:17 +01:00 |
|
Christoph Oelckers
|
d4fc13fba5
|
- cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option).
|
2019-10-19 19:10:09 +02:00 |
|
Christoph Oelckers
|
4f8e0dd936
|
- cleaned up a few copyright notices and unified licenses
|
2019-10-17 09:42:11 +02:00 |
|
Christoph Oelckers
|
ad4527c8be
|
- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
|
2019-09-23 23:33:59 +02:00 |
|
Christoph Oelckers
|
d63cf04e06
|
- removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
|
2019-09-17 20:18:18 +02:00 |
|
Christoph Oelckers
|
b1763a8f4a
|
- hooked up the texture management.
Not in active use yet!
|
2019-09-17 19:03:42 +02:00 |
|
Christoph Oelckers
|
2b439ae181
|
- work on backend
|
2019-09-16 23:28:26 +02:00 |
|
Christoph Oelckers
|
9edf6be10d
|
- texture sampler class added, not used yet.
|
2019-09-16 22:56:48 +02:00 |
|