Christoph Oelckers
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4c682813e7
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
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Christoph Oelckers
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8fb54b51c3
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- rewrote the screenshot code to use m_png as its backend.
Mainly to finally get rid of kplib. There's really no use to keep such code around if alternatives are already present.
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2019-11-02 12:59:59 +01:00 |
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Christoph Oelckers
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ba00fe4e66
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- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
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Christoph Oelckers
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c0d5ca8ab8
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- Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
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2019-10-27 13:40:24 +01:00 |
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Christoph Oelckers
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cdc5044f07
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- converted noautoload and forcesetup flags to CVARs.
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2019-10-27 09:38:55 +01:00 |
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Christoph Oelckers
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7501120dc8
|
- in_mouse and in_joystick
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2019-10-23 00:41:28 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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nukeykt
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7a9209d857
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Fix compile error
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
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2019-09-21 10:51:29 +02:00 |
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nukeykt
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afff9ce61f
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wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:02:46 +02:00 |
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Christoph Oelckers
|
0254bf82d3
|
- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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