Christoph Oelckers
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6b3aa44211
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- first pass over grenade.cpp.
Mainly field renaming.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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a09f2d8a51
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- migrated deletesprite calls in spawn function.
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2021-10-27 00:25:00 +02:00 |
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Christoph Oelckers
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839292ac91
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- renamed fields in the queen structs to match DExhumedActor.
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2021-10-26 18:50:46 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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937e71cfbb
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
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719081824a
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
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