Mitchell Richters
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e66960d9fc
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- Exhumed: Ensure ox/oy/oz sprite positions are set when warping to coordinates.
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2021-01-30 11:22:46 +11:00 |
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Mitchell Richters
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c08583ebc1
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- Exhumed: Tune x offset alignment in DrawStatusAnims() following changes in 220283d1ec .
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2021-01-29 22:11:03 +11:00 |
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Christoph Oelckers
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981a2c7e5c
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- Exhumed: restored old static switch array.
There's side effects in here that broke the door logic and made doors automatically open sometimes.
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2021-01-24 14:49:51 +01:00 |
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Christoph Oelckers
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7f75b2274f
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- code updates from PCExhumed.
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2021-01-19 09:44:16 +01:00 |
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Christoph Oelckers
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042795612e
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- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
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2021-01-16 23:42:34 +01:00 |
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Christoph Oelckers
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c342594691
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- Exhumed: fixed wall scrollers.
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2021-01-14 23:55:45 +01:00 |
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Christoph Oelckers
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91f8df48c6
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- Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
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2021-01-12 20:57:28 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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