Christoph Oelckers
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8c98d44620
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- handle console-based map changes directly instead of the cheat handler.
This allows handling user maps again.
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2020-08-16 14:54:33 +02:00 |
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Christoph Oelckers
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532b11467f
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- handle all level access and indexing through the mapinfo data.
No more level numbers will be stored in the game code.
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2020-08-16 14:39:18 +02:00 |
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Christoph Oelckers
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5cf54033ed
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- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
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Christoph Oelckers
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4538068bcc
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- more SW cleanup, removed two more files.
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2020-08-13 00:04:55 +02:00 |
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Christoph Oelckers
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aef59ef523
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- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
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2020-08-12 22:24:51 +02:00 |
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Christoph Oelckers
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9060abbafd
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
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Christoph Oelckers
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72806e27eb
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- cleanup work on SW
* consolidating smaller headers to reduce number of files
* remap all unmapped keyboard checks to corresponding buttons
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2020-08-05 22:36:38 +02:00 |
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Mitchell Richters
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157933e902
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- fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified.
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2020-08-04 23:13:22 +10:00 |
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Mitchell Richters
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b9eef9c6a3
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- make ang and horiz optional on each game's warptocoords CCMD as suggested in commentary for 1dc6edfa56 .
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2020-08-04 22:33:17 +10:00 |
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Mitchell Richters
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3e44d850b3
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- fix issues with Exhumed and SW warptocoords CCMDs when cherry-picking from public branch.
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2020-08-04 18:04:44 +10:00 |
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Mitchell Richters
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1dc6edfa56
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- create SW dynamic CCMD warptocoords .
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2020-08-04 17:53:34 +10:00 |
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Christoph Oelckers
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d526c6401f
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- use the generic cheat system for Blood.
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2020-08-03 20:51:31 +02:00 |
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Christoph Oelckers
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218a9c84fd
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
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Christoph Oelckers
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99161e2e4a
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- made ps an array of player_struct like it originally was.
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2020-07-15 00:26:58 +02:00 |
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Christoph Oelckers
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aa01adb2f1
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
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2020-07-14 14:00:27 +02:00 |
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Christoph Oelckers
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55a3c62b59
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- use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
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2020-05-25 17:11:32 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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66ecb05eb8
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- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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d7e54f83de
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- fixed ShadowWarrior's 'map' CCMD.
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2020-02-05 18:55:10 +01:00 |
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Christoph Oelckers
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4bf519dcb0
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- fixed copy/pasted broken 'map' CCMD.
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2020-01-30 20:25:52 +01:00 |
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Christoph Oelckers
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8657ecb35d
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
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Rachael Alexanderson
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52897c0cbb
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- complete the "give" commands for Shadow Warrior
- add a "levelwarp" cheat for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
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Rachael Alexanderson
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ae001b6cda
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- oops, missing files
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2020-01-23 07:13:20 -05:00 |
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