Commit graph

17 commits

Author SHA1 Message Date
Christoph Oelckers
36930d44bd filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
Christoph Oelckers
0265d37fdb use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
Christoph Oelckers
90eb9ceafe Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
Christoph Oelckers
82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
b95a5a4b2b - yet another backend update. 2023-08-20 02:15:57 +02:00
Christoph Oelckers
905a9bfeae - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Christoph Oelckers
8aa96777b0 - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
Christoph Oelckers
89e8d7ad58 - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
Christoph Oelckers
6591b3b090 - Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
2022-07-23 12:05:27 +02:00
Christoph Oelckers
44e64a6a12 - backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
2022-01-11 22:54:37 +01:00
Christoph Oelckers
ee5950e7ad - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
Christoph Oelckers
bbd5c0ac8b - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
Christoph Oelckers
ba5da8ebc2 - UE1 model code update. 2020-09-27 16:12:51 +02:00
Christoph Oelckers
edb2cb31ee - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00