nukeykt
90dc59749d
Import screentext from eduke32
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# Conflicts:
# platform/Windows/nblood.vcxproj
# platform/Windows/nblood.vcxproj.filters
2019-10-19 20:33:49 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
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- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
nukeykt
b1713d7e67
Add quickload/save osdcmd
2019-09-25 23:15:40 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
nukeykt
57e9ff2fbc
Move stuff around
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# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/mapedit.cpp
# source/blood/src/screen.cpp
# source/blood/src/screen.h
2019-09-21 10:05:26 +02:00
nukeykt
afff9ce61f
wip
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# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00