Christoph Oelckers
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f6ca5fa650
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- fixed writable tiles.
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2020-05-28 18:42:26 +02:00 |
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Christoph Oelckers
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c4017de12f
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
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Christoph Oelckers
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7c3cac5721
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- buildtiles.h cleaned of merge errors.
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2020-05-25 16:53:35 +02:00 |
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Christoph Oelckers
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a70b7fa698
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- use the texture manager to handle texture data.
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2020-05-24 23:26:47 +02:00 |
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Christoph Oelckers
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0179029ed1
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- use image sources, not textures to manage Build tiles.
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
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2020-05-24 22:51:26 +02:00 |
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Christoph Oelckers
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53891004a0
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- fixed compilation
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2020-05-24 22:37:50 +02:00 |
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Christoph Oelckers
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7a84887fc4
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- transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
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2020-05-24 19:12:22 +02:00 |
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Christoph Oelckers
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e6b94d35ff
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- reorganized how BuildTiles stores its data.
Arrays of struct are better than struct of arrays.
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2020-05-24 15:02:20 +02:00 |
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Christoph Oelckers
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d6786cf0eb
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- final cleanup of picanm code.
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2020-05-24 13:53:27 +02:00 |
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Christoph Oelckers
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266364fc2e
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
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Christoph Oelckers
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db4850a028
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- added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index.
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2020-05-24 10:30:09 +02:00 |
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Christoph Oelckers
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0c029750b6
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- moved hightile replacements out of the texture class.
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2020-05-24 08:47:45 +02:00 |
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Christoph Oelckers
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498b19873d
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- split up textures.h.
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2020-05-24 07:58:56 +02:00 |
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