Commit graph

1134 commits

Author SHA1 Message Date
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
403e1ad3b3 - Blood: floatified baseFloor and baseCeil. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5a27390eaf - Blood: don't crash when trying to render from outside a sector. 2022-10-02 09:52:13 +02:00
Christoph Oelckers
a59a771209 - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
47a594a96c - renamed setPosFromLoad to setPosFromMap. 2022-08-27 10:03:31 +02:00
Christoph Oelckers
109684c029 - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
02ae6476de - changed the pos vector of spritetype to floating point. 2022-08-27 09:26:13 +02:00
Christoph Oelckers
c15aeec9f7 - late __int_pos additions 2022-08-26 19:53:11 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
810e722e5e - tspritetype::pos access wrappers, part 2. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
75ab0cf018 - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
b9568aa372 - missed this in Blood 2022-08-26 19:53:06 +02:00
Christoph Oelckers
58f573e578 - Blood: replaced the remaining spr.pos with int_pos() in nnexts 2022-08-26 19:53:05 +02:00
Christoph Oelckers
0c0a33da8e - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:05 +02:00
Christoph Oelckers
f291a943a4 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
0f8bf5f743 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
5296051fef - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
6fe27b4fe5 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
4a3e9f6df1 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
458fc219ed - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
2642018bac - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
702a73ff6c - Blood: handled the remaining write accesses to 'pos' 2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8 - Blood: don't pass an actor's position directly to ClipMove 2022-08-26 19:53:03 +02:00
Christoph Oelckers
4f391e46ce - added GetSoundPos variant taking a reference instead of pointer. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
efc832ca5c - Blood: wrapped most write accesses to spr.pos 2022-08-26 19:53:03 +02:00
Christoph Oelckers
32dd061ab1 - Blood: wrapped write accesses to spr.pos in nnexts.cpp 2022-08-26 19:53:03 +02:00
Christoph Oelckers
70d5ba6abe - Blood: first part of wrapping spr.pos write access. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
b196e67f40 ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
* - Change gBusyCount limit to a higher value since xsector limit raised.

gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
0139ac5e4a ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
- (gModernMap) Add a way to move sprites that are close to outside walls of sector
- (gModernMap) Add loadsave construct
- (gModernMap) Fix movement direction for reverse moving sprites in TranslateSector
2022-08-17 20:45:43 +02:00
Christoph Oelckers
9c107049fd Revert "- blood: fix velCeil calculation"
This reverts commit d85a8b6507.

This broke player view height on elevators.
2022-08-17 20:19:58 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
738c133d05 - animation precaching cleanup.
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
4f2170655c - animateoffs cleanup and consolidation
This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
2022-08-05 23:32:16 +02:00
Christoph Oelckers
ec66f39535 - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
b60181eed5 - variable cleanup. 2022-08-03 15:58:18 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Mitchell Richters
00e12ea031 - Remove some uses of xs_Float.h functions in game-side code where overflow protection isn't needed.
* Went a little bit nuts and just used this everywhere back way back when.
2022-07-23 10:37:32 +10:00
Christoph Oelckers
6c915d7940 - Blood may not abort on a bogus start position.
There seem to be ways to override it elsewhere.
The initial position gets used by some code, so it still needs to be validated, though.
2022-07-12 09:52:30 +02:00
Mitchell Richters
71fb91940d Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
This reverts commit 0416834d9d.

Revert "- Simplify `PlayerAngle::settarget()` by adding a dedicated angle setter that resets interpolated value as well."

This reverts commit 5a550613f3.

Revert "- Add bool `lock` to `PlayerHorizon::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 18541d1ab4.

Revert "- Add bool `lock` to `PlayerAngle::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 1ac58dc41c.

* We need to ensure only the ticker can unlock the player's input if it's telling us to lock the input.
2022-06-06 18:41:45 +10:00
Mitchell Richters
1ac58dc41c - Add bool lock to PlayerAngle::settarget() when setting target from the ticker without having to call setters and resetters. 2022-05-30 21:24:02 +10:00
Mitchell Richters
18541d1ab4 - Add bool lock to PlayerHorizon::settarget() when setting target from the ticker without having to call setters and resetters. 2022-05-30 21:22:24 +10:00
Mitchell Richters
5a550613f3 - Simplify PlayerAngle::settarget() by adding a dedicated angle setter that resets interpolated value as well. 2022-05-30 21:22:10 +10:00
Mitchell Richters
7282e0d8bf - Remove multiple addadjustment()/settarget() overloads in favour of native binangle/fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00