Christoph Oelckers
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905a9bfeae
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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111dbd7a7d
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- backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
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2022-08-26 18:28:22 +02:00 |
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Christoph Oelckers
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8aa96777b0
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
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Christoph Oelckers
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89e8d7ad58
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
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Christoph Oelckers
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6591b3b090
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- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
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2022-07-23 12:05:27 +02:00 |
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Christoph Oelckers
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44e64a6a12
|
- backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
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2022-01-11 22:54:37 +01:00 |
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Christoph Oelckers
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ee5950e7ad
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
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Christoph Oelckers
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bbd5c0ac8b
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- transitioned voxel rendering to use the backend's implementation.
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2021-03-02 17:10:34 +01:00 |
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Christoph Oelckers
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ba5da8ebc2
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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