Plagman
|
6440b48ec8
|
Added xscale and yscale DEF tokens to texture blocks to control the size ratio with the ART.
git-svn-id: https://svn.eduke32.com/eduke32@504 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-17 02:23:50 +00:00 |
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Plagman
|
8c462256c0
|
HUD detail and glow maps.
git-svn-id: https://svn.eduke32.com/eduke32@503 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-16 17:44:59 +00:00 |
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Plagman
|
b436f4fb71
|
Various fixes and detail texturing on models.
git-svn-id: https://svn.eduke32.com/eduke32@501 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 01:34:41 +00:00 |
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terminx
|
d3af85c064
|
Some crap I didn't commit before
git-svn-id: https://svn.eduke32.com/eduke32@500 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-16 00:11:25 +00:00 |
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Plagman
|
39c818d053
|
Avoid loading textures two times.
git-svn-id: https://svn.eduke32.com/eduke32@499 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-15 22:26:50 +00:00 |
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terminx
|
b48a0a933b
|
git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-15 01:45:38 +00:00 |
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Plagman
|
3dd47da766
|
Glow mapping !
git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 01:35:34 +00:00 |
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terminx
|
ac95cded34
|
This fixes the fog issue described here: http://forums.3drealms.com/vb/showpost.php?p=492096
git-svn-id: https://svn.eduke32.com/eduke32@490 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-12 21:52:23 +00:00 |
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terminx
|
ee4573779c
|
Remove JFAud until it works right
git-svn-id: https://svn.eduke32.com/eduke32@483 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-07 00:13:47 +00:00 |
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terminx
|
0a1afbd3f3
|
Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-30 02:04:14 +00:00 |
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terminx
|
6ff2a7d2cc
|
This fixes the issue with running in 16-bit color, and it doesn't look like it breaks depth peeling...
git-svn-id: https://svn.eduke32.com/eduke32@479 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 23:01:28 +00:00 |
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terminx
|
ef81aee7be
|
The mouse wheel was backwards on Win32... I think this fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 03:21:12 +00:00 |
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terminx
|
4c1a6e6ce1
|
Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 01:19:49 +00:00 |
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Plagman
|
d7832a7d4f
|
Winlayer keyboard input fix for OSD buffer issues and removed blending in drawrooms.
git-svn-id: https://svn.eduke32.com/eduke32@475 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 22:37:48 +00:00 |
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terminx
|
c21558f2a3
|
Minor crap
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 21:12:05 +00:00 |
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Plagman
|
1b5284aee0
|
Fixes blending in drawrooms and dynamic GLU not compiling in Win32.
git-svn-id: https://svn.eduke32.com/eduke32@473 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 20:29:36 +00:00 |
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terminx
|
50559c7a32
|
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 00:28:44 +00:00 |
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terminx
|
f1d10f4c8c
|
Packet rate control
git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 21:24:35 +00:00 |
|
terminx
|
f628faefd8
|
Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 03:42:54 +00:00 |
|
terminx
|
23a468d956
|
git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 05:00:57 +00:00 |
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terminx
|
fe9004fafe
|
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-21 23:49:07 +00:00 |
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terminx
|
44e869c8d9
|
Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-20 03:10:32 +00:00 |
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terminx
|
a94063e0be
|
Dynamically loaded GLU
git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-16 03:19:04 +00:00 |
|
Plagman
|
43657d4f56
|
GL State leak correction : no more diffuse map disappearance.
git-svn-id: https://svn.eduke32.com/eduke32@461 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 12:17:01 +00:00 |
|
Plagman
|
581fd77c35
|
Asking the end-user to have sexual intercourse with his family is not that cool.
git-svn-id: https://svn.eduke32.com/eduke32@460 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 09:22:13 +00:00 |
|
Plagman
|
59ef78ff35
|
Detail mapping : r_detailmapping.
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 09:08:57 +00:00 |
|
terminx
|
530edf77b8
|
MAXSPRITESONSCREEN = 4096 and a few other things
git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 05:46:49 +00:00 |
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terminx
|
c7def8d139
|
This makes Mapster32 go into 3D mode at startup only if the map's start position is inside of a sector. This means that you won't end up in 3D mode on a blank map anymore if you have an empty newboard.map in your directory.
git-svn-id: https://svn.eduke32.com/eduke32@456 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 00:38:21 +00:00 |
|
Plagman
|
8a5a966cd0
|
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-14 07:00:29 +00:00 |
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terminx
|
8e84d072c2
|
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 05:49:09 +00:00 |
|
terminx
|
3205ee4fd1
|
git-svn-id: https://svn.eduke32.com/eduke32@450 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 05:05:19 +00:00 |
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terminx
|
d6aa1e6c85
|
More consistent console scroll speed (especially with a low framerate)
This still seems to screw up sometimes.
git-svn-id: https://svn.eduke32.com/eduke32@449 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 09:50:02 +00:00 |
|
Plagman
|
70bf6c9102
|
Minor fixes.
git-svn-id: https://svn.eduke32.com/eduke32@447 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 05:11:14 +00:00 |
|
Plagman
|
5a7cceb19d
|
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 01:29:45 +00:00 |
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terminx
|
7c89d81fda
|
Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-04 07:15:17 +00:00 |
|
terminx
|
ad6cfa105e
|
Mouse sensitivity stuff
git-svn-id: https://svn.eduke32.com/eduke32@441 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-02 02:27:31 +00:00 |
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Plagman
|
4bc6daa489
|
Sorting is back.
git-svn-id: https://svn.eduke32.com/eduke32@440 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-31 06:41:57 +00:00 |
|
Plagman
|
08e4113086
|
Broken depth peeling.
git-svn-id: https://svn.eduke32.com/eduke32@439 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-31 06:32:04 +00:00 |
|
Plagman
|
3d16de2d56
|
MD2 rotation issues should be fixed now (untested).
git-svn-id: https://svn.eduke32.com/eduke32@435 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 15:18:50 +00:00 |
|
Plagman
|
87556300bf
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 12:53:11 +00:00 |
|
terminx
|
2705563578
|
Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-19 20:31:40 +00:00 |
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terminx
|
31775358e6
|
Death to local variables
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 21:29:55 +00:00 |
|
terminx
|
a236be837c
|
git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 01:08:39 +00:00 |
|
Plagman
|
5c4f5b3744
|
Fixed memory leaks issues with converted MD3s.
git-svn-id: https://svn.eduke32.com/eduke32@420 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-16 23:18:11 +00:00 |
|
terminx
|
ccb6ff7141
|
Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-15 01:09:25 +00:00 |
|
terminx
|
cd4e66b71a
|
Faster movement in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 08:50:18 +00:00 |
|
terminx
|
a68248896c
|
I wonder how this feature is going to come back to bite me in the ass later
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 04:13:19 +00:00 |
|
terminx
|
dc0dea7c09
|
Update checking for win32...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 03:34:55 +00:00 |
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terminx
|
991d785e73
|
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 09:28:37 +00:00 |
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terminx
|
7e405214c5
|
Oops, I accidentally made 3D mode teh slows.
git-svn-id: https://svn.eduke32.com/eduke32@407 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 22:23:56 +00:00 |
|