Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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9d71416a55
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- key binding verification.
Should be correct now, except for a few places which were unified.
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2019-11-30 20:18:42 +01:00 |
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Christoph Oelckers
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1adceb82ef
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- consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
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2019-11-26 21:06:43 +01:00 |
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