Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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8606b2ea5a
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
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carnivoroussociety
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e6e9bac04b
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Add ifdef'd correct code for DUDEEXTRA struct saving
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2021-10-07 22:51:43 +02:00 |
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carnivoroussociety
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8998d92688
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Restore original savename variables for DUDEEXTRA struct
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2021-10-07 22:51:42 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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7a6629ce6a
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- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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c1d52f7393
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- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-08-23 19:13:28 +02:00 |
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carnivoroussociety
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1f6181fa99
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
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Christoph Oelckers
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cc3e6b74f3
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- handle newly activated 'unused' fields properly for serialization.
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2021-07-25 10:29:50 +02:00 |
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Christoph Oelckers
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86082d4c10
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- fixed last commit
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2021-06-02 20:52:48 +02:00 |
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Christoph Oelckers
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e74aca291c
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- position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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8003ab6fa3
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
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Christoph Oelckers
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e9385ed4e8
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
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2021-05-02 09:08:57 +02:00 |
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Christoph Oelckers
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9ebd8fd4a5
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- put all of Polymost in a namespace.
So that its static variables are properly separated from the rest.
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2021-03-17 15:55:25 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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