Christoph Oelckers
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bff3bbea73
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- handle all target sprites in AI code.
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2021-12-30 09:57:12 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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9343e3f9c4
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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Christoph Oelckers
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11aea1c5d4
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- more target replacements.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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b9f6120380
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- handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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261301bdea
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- replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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7a6629ce6a
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- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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774a015e6b
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- aiChooseDirection and its subfunctions.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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