Christoph Oelckers
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9ace06ad81
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. deleted the old savegame.h file.
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2020-07-20 23:22:40 +02:00 |
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Christoph Oelckers
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7eb158bf72
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
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Christoph Oelckers
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a1001c5fdd
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- changed startnewgame to handle the screen jobs asynchronously.
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2020-07-19 00:26:36 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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a9f152c1fe
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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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aa01adb2f1
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
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2020-07-14 14:00:27 +02:00 |
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Christoph Oelckers
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ecddd8687c
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- newgame is clean now.
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2020-07-07 22:41:31 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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dd45749650
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- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
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2020-07-07 10:17:02 +02:00 |
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Christoph Oelckers
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7688390b2d
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- I hate it when MSVC doesn't recompile altered files... :(
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2020-07-04 21:50:16 +02:00 |
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Christoph Oelckers
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7872b701ce
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- CCMD cleanup.
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2020-07-04 21:36:27 +02:00 |
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