Christoph Oelckers
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a2b93fdc23
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a few Getchars
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2023-10-08 08:09:05 +02:00 |
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Christoph Oelckers
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1111251887
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
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Christoph Oelckers
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bb95f26c5e
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- removed debug message.
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2022-01-04 17:18:24 +01:00 |
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Christoph Oelckers
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3494c701ee
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- Nam/WW2GI: use the console font for the generic message display.
The small font in these games is not usable because it is too small, too ugly and not extendable for localization.
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2022-01-04 17:17:59 +01:00 |
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Christoph Oelckers
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389f760d45
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- address C++20 deprecation warnings with enums in floating point arithmetic.
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2021-11-02 23:32:31 +01:00 |
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Mitchell Richters
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6894be4ad1
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
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Christoph Oelckers
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cd56fd66d2
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- RR: fixed advanced notify display's font size.
At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
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2021-05-31 21:20:28 +02:00 |
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Christoph Oelckers
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cb2bc7967a
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- fixed the remaining warnings.
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2021-05-12 21:50:01 +02:00 |
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Christoph Oelckers
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783b94f922
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
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Mitchell Richters
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25eaeff0db
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- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
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2021-01-02 14:46:58 +11:00 |
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Mitchell Richters
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8178d20f97
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- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative() .
* Fixes #163.
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2020-11-08 10:39:45 +11:00 |
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Christoph Oelckers
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8d3585afe1
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- console cleanup.
The bulk of the console is now free of game dependencies.
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2020-10-25 13:14:42 +01:00 |
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