Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
399f254629
- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
...
SW done!
2021-11-29 00:56:17 +01:00
Christoph Oelckers
88a5a95cde
- SpriteNum cleanup.
2021-11-29 00:56:16 +01:00
Christoph Oelckers
8d95b9cb98
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
591a3f623d
- dead code removal.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
57fc6ce53a
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
e523c78269
- MissileHitMatch
2021-11-29 00:56:04 +01:00
Christoph Oelckers
28c07b6b3c
- more explosions.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
84e99a377d
- Init*Trap.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
da1e97469e
- FAFhitscan migration to HITINFO.
2021-11-29 00:55:52 +01:00
Christoph Oelckers
6489c60905
- lots of search & replace, plus a few fixes on ActorSpawn.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
1d9d70613f
- char review in SW
2021-11-29 00:55:43 +01:00
Christoph Oelckers
10ea8b0fb5
- vator.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
cb31127df5
- removed Set3DSoundOwner entirely.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
e32a1af7b2
- lots of PlaySound calls migrated to actors.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
2397e4c2a5
- one third of slidor.cpp
2021-11-29 00:55:35 +01:00
Christoph Oelckers
dfc557e0ec
- StarQueue
2021-11-29 00:55:35 +01:00
Christoph Oelckers
7704042df4
- the rest of sector.cpp.
2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13
- OperateSprite
2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18
- second batch of sector.cpp
2021-11-29 00:55:34 +01:00
Christoph Oelckers
2b8ea7ae1b
- first half of sector.cpp.
...
Mostly iterators replaced.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
edf8ba0aa1
- cleanup pass on sector.cpp.
...
No functional changes here.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
cfebfbca8a
- rest of rotator.cpp.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
c6bd5c04c7
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
1152ec0b54
- use actor pointers in animation system.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571
- removed a few pointless or unused macros.
2021-11-29 00:55:27 +01:00
Christoph Oelckers
dd684f36a4
- a few player functions.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
ac8df2f9f6
- light.cpp
2021-11-29 00:55:23 +01:00
Christoph Oelckers
cf8aaf7ff2
- JS_ProcessEchoSpot + UnlockKeyLock
2021-11-29 00:55:19 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3
- SpawnShrap callers
...
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
8d5243bd64
- most calls of SetState
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
697d4f2253
- replaced USER::tgt_sp with an actor pointer.
...
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
8f19dc12d8
- SW: code/data pointer saving cleanup.
...
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.
Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
25a6774540
- SW: got rid of MAXWALLS.
...
Only places left are declarations of global arrays.
2021-11-11 21:58:14 +01:00
Christoph Oelckers
509124c1dd
- redid SW action interface to use a separate wrapper class from USER.
...
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
e241e7dc52
- SW: changed Animator interface to use USERp parameters.
2021-10-28 23:37:07 +02:00
Christoph Oelckers
a358cf8516
- SW: eliminated all SPRITE_TAG# macros.
2021-10-12 22:21:08 +02:00
Christoph Oelckers
2af688dd62
- replaced RANDOM_RANGE macro with direct calls to RandomRange
2021-10-10 11:47:19 +02:00
Mitchell Richters
675356be1a
- Ensure g_nextskill
is used everywhere so that setting skill for next level works properly.
2021-07-20 18:51:34 +10:00
Mitchell Richters
9d64779da0
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
Christoph Oelckers
fb21e39de5
- fixed remaining SW warnings.
2021-05-12 21:50:00 +02:00
Christoph Oelckers
727244d52d
- changed 3 places to call the proper map progression function.
...
These ignored the explicit settings in the map definition.
2021-05-01 23:10:04 +02:00
Christoph Oelckers
bb8309831c
- SW: eliminated the int pointer in ANIM.
...
# Conflicts:
# source/games/sw/src/save.cpp
2021-04-22 00:03:16 +02:00
Christoph Oelckers
66e5b9ada7
- SW: save SectUser as JSON, also store in a managed array.
2021-04-22 00:03:16 +02:00