sirlemonhead
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1928f3fbc1
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Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway
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2019-11-29 00:39:22 +01:00 |
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Christoph Oelckers
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40772d9f0c
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- making more things compile.
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2019-11-24 10:03:19 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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sirlemonhead
|
be65a9863b
|
Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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nukeykt
|
cabf25bc8b
|
Detabulate gun.cpp
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2019-11-22 00:13:30 +01:00 |
|
nukeykt
|
9048c0a75c
|
Fix CheckCloseRange return value
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2019-11-22 00:13:29 +01:00 |
|
nukeykt
|
53c6e40d6d
|
Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
|
nukeykt
|
688fa2e778
|
Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
|
nukeykt
|
1dd696df18
|
Initial work on input code improving
|
2019-11-22 00:00:08 +01:00 |
|
sirlemonhead
|
223d83e7be
|
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
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nukeykt
|
ff6820aa92
|
Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
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2019-11-21 23:22:41 +01:00 |
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nukeykt
|
e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
|
nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
|
2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
738aca5fe9
|
wip
|
2019-11-21 22:54:42 +01:00 |
|
nukeykt
|
936ce5a866
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|