Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6a31b93434
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- ring stuff
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
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f66dcd8d53
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- fixed deletion of FAF_COPY actors.
This called the wrong function.
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2021-11-29 00:55:56 +01:00 |
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Christoph Oelckers
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da1e97469e
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- FAFhitscan migration to HITINFO.
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2021-11-29 00:55:52 +01:00 |
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Christoph Oelckers
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bc584f6ff6
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- the rest pf player.cpp
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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8336f689dd
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- DoPickTarget.
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2021-11-29 00:55:24 +01:00 |
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Christoph Oelckers
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e192f4d40f
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- rest of draw.cpp.
This file is very messy...
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2021-11-29 00:55:17 +01:00 |
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Christoph Oelckers
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13f0b08aeb
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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bd47d61615
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- replaced some changespritesect with ChangeActorSect.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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c15da92544
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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ec9ab56ece
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- use collision struct in ActorMoveHitReact
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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