Commit graph

20891 commits

Author SHA1 Message Date
Mitchell Richters
e33ce4b7ac - Duke: Move displaychaingun() lambda to new weapon offsets. 2022-11-30 10:03:54 +01:00
Mitchell Richters
c7274ff5fb - Duke: Move displaychaingun_ww() lambda to new weapon offsets. 2022-11-30 10:03:54 +01:00
Mitchell Richters
35a26a1cb5 - Duke: Move displayshotgun() lambda to new weapon offsets. 2022-11-30 10:03:54 +01:00
Mitchell Richters
2c770706b8 - Duke: Move displayshotgun_ww() lambda to new weapon offsets. 2022-11-30 10:03:53 +01:00
Mitchell Richters
5935f860e4 - Duke: Bring displayrpg() lambda inline with standard look offsets since we're using widescreen assets now. 2022-11-30 10:03:53 +01:00
Mitchell Richters
7b3f8b0caf - Duke: Move displayrpg() lambda to new weapon offsets. 2022-11-30 10:03:53 +01:00
Mitchell Richters
71f5b7d9df - Duke: Move displaytripbomb() lambda to new weapon offsets. 2022-11-30 10:03:53 +01:00
Mitchell Richters
bd6e1d4f89 - Duke: Move displayknee() lambda to new weapon offsets. 2022-11-30 10:03:53 +01:00
Mitchell Richters
a6cfdea480 - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
Mitchell Richters
ef52694365 - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
Mitchell Richters
a012fd8f94 - SW: Pitch-adjusted velocity for SpawnShell(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
84dbd935d7 - SW: Pitch-adjusted velocity for PlayerInitCaltrops(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
b6665a9855 - SW: Pitch-adjusted velocity for PlayerInitChemBomb(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
8193416e7e - SW: Pitch-adjusted velocity for InitFireball(). 2022-11-30 10:03:52 +01:00
Mitchell Richters
c8f4e8dab2 - SW: Pitch-adjusted velocity for InitMine(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
db2f9b9b13 - SW: Pitch-adjusted velocity for InitGrenade(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
9d0b146470 - SW: Pitch-adjusted velocity for InitSobjMachineGun(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
95a5e51283 - SW: Pitch-adjusted velocity for InitTurretLaser(). 2022-11-30 10:03:51 +01:00
Mitchell Richters
a1791acf97 - SW: Pitch-adjusted velocity for InitTurretRail(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
01e326df9d - SW: Pitch-adjusted velocity for InitTurretFireball(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
462576bc51 - SW: Pitch-adjusted velocity for InitTurretRocket(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
9299e5f813 - SW: Pitch-adjusted velocity for InitTurretMicro(). 2022-11-30 10:03:50 +01:00
Mitchell Richters
86a7f7ca2c - SW: Pitch-adjusted velocity for InitTankShell(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
b99dac1e56 - SW: Pitch-adjusted velocity for InitUzi(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3 - SW: Pitch-adjusted velocity for InitTracerTurret(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073 - SW: Pitch-adjusted velocity for InitTracerUzi(). 2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc - SW: Pitch-adjusted velocity for InitMicro(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d - SW: Pitch-adjusted velocity for InitNuke(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b - SW: Pitch-adjusted velocity for InitBunnyRocket(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa - SW: Pitch-adjusted velocity for InitRocket(). 2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0 - SW: Pitch-adjusted velocity for InitRail(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a - SW: Pitch-adjusted velocity for InitLaser(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1 - SW: Pitch-adjusted velocity for InitShotgun(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384 - SW: Pitch-adjusted velocity for InitHeartAttack(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2 - SW: Pitch-adjusted velocity for InitStar(). 2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037 - SW: Pitch-adjusted velocity for InitFistAttack(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2 - SW: Pitch-adjusted velocity for InitSwordAttack(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e - SW: Pitch-adjusted velocity for InitSpellMirv(). 2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6 - SW: Pitch-adjusted velocity for InitSpellNapalm(). 2022-11-30 10:03:46 +01:00
Christoph Oelckers
1d39e1edc1 - fixed bouncing of freezer's projectile. 2022-11-30 09:57:27 +01:00
Mitchell Richters
098542de69 - Duke: Call movetransports() before processing any player movement.
* This simply works much better. In addition to being able to revert commits like `- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.`, transitioning from above water to underwater and vice-versa is interpolated, smooth and seamless, something that I was unable to hack in without this change.
2022-11-30 09:53:51 +01:00
Mitchell Richters
641b22addf Revert "- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct."
This reverts commit 1cb57a813948a494197e7df67dd6f58ae987b7db.
2022-11-30 09:53:51 +01:00
Mitchell Richters
2c966e35ae - Add Kevin Caccamo (Talon1024) to Raze QA credits.
We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Mitchell Richters
ec16fd9310 - Duke: Soften the blood splats in Duke when the timer is at the end. 2022-11-29 21:08:49 +11:00
Mitchell Richters
5a698fbc2b - Use DAngle::fromRad() method in maphoriz(). 2022-11-29 21:01:42 +11:00
Mitchell Richters
537e9df6ec - Duke: Repair Z height when dead. 2022-11-29 20:59:35 +11:00
Rachael Alexanderson
e8b31d3c08 - complete transfer of vk_hdr fix from gzdoom (was missing the shader component) 2022-11-28 18:52:10 -05:00
Christoph Oelckers
c9a94a4899 - fixed bad angle use in move_d. 2022-11-27 11:56:27 +01:00
Christoph Oelckers
ec48b91730 - fixed the last remaining z/inttoworld mismatches.
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
dc60c643c9 - Duke: added an ammo check to the chaingun firing loop
With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00