Christoph Oelckers
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d49ae699f8
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- ChangeSpriteState + change_sprite_stat.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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b705ff3b97
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- WallBounce
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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300e6df6c3
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- MissileHitDiveArea calls.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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36067baedd
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
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dfc557e0ec
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- StarQueue
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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f09cf97822
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- ScaleSpriteVector
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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7012a77685
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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3e91ac6417
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- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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3d04e332fc
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- InitChemBomb + PlayerInitFlashBomb
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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93fde48abb
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- SpawnRadiationCloud
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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7b778f692b
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- leftover SpriteNum's in coolg.cpp.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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aa13619087
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- SpawnBreakFlames
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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8daa825aa1
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
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Christoph Oelckers
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6c867e23ee
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- PlayerTakeDamage
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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64d77945f9
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- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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1db4be60f0
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- UpdateSinglePlayKills
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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8d5243bd64
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- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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9e438b4042
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- DoActorBeginSlide
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2021-11-29 00:55:02 +01:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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fb21e39de5
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- fixed remaining SW warnings.
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2021-05-12 21:50:00 +02:00 |
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Christoph Oelckers
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633d205d80
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- SW: fixed ammo pickup amount.
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2021-05-12 00:01:19 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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