Christoph Oelckers
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e9385ed4e8
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
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2021-05-02 09:08:57 +02:00 |
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Christoph Oelckers
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f732d4ec64
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- added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
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2021-05-01 22:52:28 +02:00 |
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Christoph Oelckers
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eaf5e1fba5
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- Cutscene support in Blood.
Intro tested, rest to do.
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2021-04-30 20:08:34 +02:00 |
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Christoph Oelckers
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0dc6980e5c
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- made episode intro cutscenes a game independent feature.
So far only defined for Duke E4 but all the logic is outside the game code now and can be universally handled.
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2021-04-30 20:08:33 +02:00 |
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Christoph Oelckers
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1166b00af2
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- switched intro movie playing over to the new system
Not tested yet.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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61a6321cd6
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- Exhumed: Change map command to start the level directly without going through the scrolling map.
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2021-04-15 18:55:54 +02:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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