Christoph Oelckers
|
b8fd41a58f
|
Merge master into whaven
# Conflicts:
# source/core/gamecontrol.h
|
2021-03-15 10:42:59 +01:00 |
|
sinisterseed
|
8d5682fa97
|
- version bump.
We're past 0.8 for some time now, and slowly approaching 1.0 :) .
|
2021-03-02 17:53:25 +02:00 |
|
Mitchell Richters
|
5fc7c7b1d7
|
Merge branch 'master' into whaven
# Conflicts:
# source/CMakeLists.txt
# source/build/include/buildtypes.h
# source/common/utility/m_fixed.h
# source/core/console/c_notifybuffer.cpp
# source/core/gamecontrol.h
# source/core/inputstate.cpp
# source/core/version.h
|
2021-02-13 18:59:58 +11:00 |
|
Christoph Oelckers
|
981a2c7e5c
|
- Exhumed: restored old static switch array.
There's side effects in here that broke the door logic and made doors automatically open sometimes.
|
2021-01-24 14:49:51 +01:00 |
|
Mitchell Richters
|
a515426c68
|
Merge branch 'master' into witchaven2
|
2021-01-01 17:32:32 +11:00 |
|
Christoph Oelckers
|
c92aaaee20
|
- This is version 0.8.0
Finally out of alpha, now that the model code is working. :)
|
2020-12-06 10:51:35 +01:00 |
|
Mitchell Richters
|
735d89bfb6
|
- SW: Ensure save code backs up crouch_toggle and player's current input.
* Fixes #166.
|
2020-11-12 23:31:32 +11:00 |
|
Christoph Oelckers
|
725cacb8e8
|
- added a bit more of the GameInterface.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
e5ce1da9a3
|
- this is 0.7.3.
|
2020-10-31 12:41:17 +01:00 |
|
Christoph Oelckers
|
e0717e30b4
|
- savegame version change for the new member in spritetype.
|
2020-10-02 22:19:32 +02:00 |
|
Christoph Oelckers
|
1a65be3ddc
|
- 0.7.1
|
2020-09-27 20:45:54 +02:00 |
|
Christoph Oelckers
|
af8b7679b6
|
- bumped version numbers for 0.7.
|
2020-09-26 17:50:19 +02:00 |
|
Christoph Oelckers
|
c0ebe3e08b
|
- hooked up ZDoom's d_net.cpp file.
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
|
2020-08-29 23:24:18 +02:00 |
|
Christoph Oelckers
|
e29eb5bbed
|
- added some ZScript basics.
This is merely the basics needed to actually implement something.
|
2020-06-20 09:46:41 +02:00 |
|
Christoph Oelckers
|
5cbe9fc49c
|
- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
|
2020-06-08 08:02:58 +02:00 |
|
Christoph Oelckers
|
611dad7f69
|
- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
|
2020-05-31 10:53:11 +02:00 |
|
Christoph Oelckers
|
edb2cb31ee
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
|
Christoph Oelckers
|
5728241c1c
|
- updated backend from GZDoom.
|
2020-05-30 23:10:17 +02:00 |
|
Mitchell Richters
|
559539bed2
|
- bump save versions for SW following the massive amount of changes.
|
2020-05-20 14:43:03 +02:00 |
|
Mitchell Richters
|
9a144a9afb
|
- bump save versions for Duke3D following changes to DukePlayer_t struct.
|
2020-05-14 15:15:59 +02:00 |
|
Mitchell Richters
|
e7621b4e05
|
RR: Properly scale tilt_status on vehicles with input being tied to frame-rate.
|
2020-05-11 21:27:29 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|