Commit graph

16479 commits

Author SHA1 Message Date
Christoph Oelckers
b8bee4dfe5 - upper/lower stuff in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99 - another block in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37 - several s() in nnexts.cpp. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
c4c6c1def1 - fix GCC warning. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a - pass actors to calcChaseCamPos. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
87894a5640 - deleted PLAYER::pSprite. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b - deal with most of PLAYER::pSprite. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
f59af2cc2d - deal with most of PLAYER::pSprite in weapon.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712 - global search & replace for many uses of PLAYER's pSprite pointer. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
8dac94326a - s() stuff in player.cpp and gib.cpp 2021-12-30 09:57:17 +01:00
Christoph Oelckers
0a1184b388 - the last one in gameutil.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459 - deal with pSource in nnexts.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17 - deleted the pSprite definitions from last commit. 2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017 - the ultimate 'replace pSprite-> with actor->spr. commit.
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00
Christoph Oelckers
1f11eb24dd - use actor pointers in preload.cpp 2021-12-30 09:57:16 +01:00
Christoph Oelckers
d8134c3fe8 - handle a few pSprite assignments which are not &actor->s(). 2021-12-30 09:57:16 +01:00
Christoph Oelckers
91214b5350 - xsprite in animatesprite.cpp. 2021-12-30 09:57:16 +01:00
Christoph Oelckers
773d7d118f - pXSprite in callback.cpp 2021-12-30 09:57:16 +01:00
Christoph Oelckers
a0b6873446 - handle s() in callback.cpp. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
a1f6b363fb - asound.cpp, blood.cpp, db.cpp and parts of callback.cpp 2021-12-30 09:57:15 +01:00
Christoph Oelckers
40a307650d - the really final parts of the shared code using s() cleaned up. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
ed0c27b240 - Duke: deleted unused spritetype* variants of badguy() and bossguy() 2021-12-30 09:57:15 +01:00
Christoph Oelckers
09634c4993 - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
f602cf3806 - deal with s() in shared code.
clip.cpp was left alone, except for the actual call.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
1f57322d56 - the last one in aiunicult.cpp which the search did not show. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b - handle pXSprite in aiunicult.cpp 2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b - non-pXSprite x()'s in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa - pSprite in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9 - handle the hitactor parts missed in the last commit. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef - non-pSprite occurences of s() in aiunicult.cpp. 2021-12-30 09:57:13 +01:00
Mitchell Richters
c01fab8c6c - Fix compilation. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a - missed two... 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
18c32d8fe9 - eliminated all x() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
9e6943ec83 - eliminated all s() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
41e003c831 - the remaining x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295 - x() in actor.cpp callbacks. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017 - almost the last x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
692a269d92 - still more x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
3f65aee70b - even more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
3201f85ab9 - yet more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
a1b2d4a21e - more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
ffeb52198a - lots of ->x() calls removed in actor.cpp. 2021-12-30 09:57:10 +01:00