Christoph Oelckers
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e19ce3ead4
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- fixed voxel loader.
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2023-09-10 21:30:45 +02:00 |
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Christoph Oelckers
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82057bcd5a
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- Backend update from GZDoom-
This compiles but doesn't run.
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2023-08-23 20:36:19 +02:00 |
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Christoph Oelckers
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b95a5a4b2b
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- yet another backend update.
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2023-08-20 02:15:57 +02:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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111dbd7a7d
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- backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
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2022-08-26 18:28:22 +02:00 |
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Christoph Oelckers
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c4c9f4acbe
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- call ColorMatcher.Pick instead of BestColor when remapping a voxel.
This was the only place in the engine using BestColor directly with the game palette.
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2021-08-14 09:49:03 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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