Christoph Oelckers
555a4d3dd5
Use GetChars on FStrings.
2023-10-08 08:09:04 +02:00
Christoph Oelckers
4a87003408
- backend update from GZDoom.
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* Vulkan backend updated.
* zlib replaced with miniz.
* FileReader is now 64 bit capable.
* jpeg replaced with stb-image.
* CMake project warnings fixed.
2023-09-23 09:56:27 +02:00
Christoph Oelckers
82057bcd5a
- Backend update from GZDoom-
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This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
Christoph Oelckers
cf19d75242
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
Christoph Oelckers
ddfb485424
- added a serializer for VMFunction pointers.
2023-05-28 11:19:34 +02:00
Christoph Oelckers
905a9bfeae
- backend update from GZDoom.
2023-01-07 19:30:49 +01:00
Christoph Oelckers
2ffdf3d0e1
- backend update from GZDoom.
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Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Christoph Oelckers
479616a80f
- got new CVar system from GZDoom.
2022-10-22 00:12:17 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
6db1ba47c2
- SW: fixed some savegame issues:
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* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
Christoph Oelckers
94a37dfcdc
- extended walltype to directly manage Blood's XWALL.
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Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array.
The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
bad57f6a5f
- clear pspAsArray at the beginning of a save/load operation, not at the end.
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If done at the end it may leave behind some stale data if saving or loading fails for some reason.
2021-09-12 18:17:50 +02:00
Christoph Oelckers
0795c79a3a
- engine updates from GZDoom.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
e8452a79e8
- implemented the automap serializer.
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Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
2020-09-06 13:39:57 +02:00
Christoph Oelckers
d52600663d
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
Christoph Oelckers
c4017de12f
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
Christoph Oelckers
daf77e55f7
- fixed compilation.
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Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
091d90aba5
- update "common" subfolder.
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# Conflicts:
# source/CMakeLists.txt
2020-05-23 22:43:02 +02:00