Christoph Oelckers
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502d911a95
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- refactored Blood's AI callback interface to only use a single DBloodActor parameter.
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2020-12-04 18:03:01 +01:00 |
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Christoph Oelckers
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6acc9db540
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- cleanup of the remaining homegrown Blood wrappers.
consoleSysMsg and dassert are gone now, all places now call the system implementation directly.
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2020-10-11 14:30:44 +02:00 |
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Christoph Oelckers
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c87185a337
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- use distinct names for monster AI variables and functions.
I was just toying around with compiling all of these as a single unit and that uniform naming made it impossible.
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2020-10-11 14:30:41 +02:00 |
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Christoph Oelckers
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4e3ad09d70
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- merged 5 more headers into misc.h.
These small header files are really counterproductive, file count has already gone down from 143 to 106.
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2020-07-27 19:37:17 +02:00 |
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Christoph Oelckers
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ab9854a215
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- merged the 3 sound related headers in Blood.
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2020-07-27 19:17:13 +02:00 |
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Christoph Oelckers
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374a850565
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
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nukeykt
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9cc4d9f432
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Blood: workaround dudeInfo OOB issue
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/demo.cpp
# source/blood/src/dude.cpp
# source/blood/src/dude.h
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2020-02-06 18:47:26 +01:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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30c47a8511
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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