Christoph Oelckers
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f5cccb0df2
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- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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4c9655b110
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- check_fta_sounds.
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2020-11-01 10:53:45 +01:00 |
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Christoph Oelckers
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8fd0fe5955
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- changed the spriteq to use pointers instead of indices.
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2020-10-24 09:40:10 +02:00 |
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Christoph Oelckers
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42e5201e9f
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- replaced a few array accesses where a pointer is already available.
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2020-10-24 09:11:45 +02:00 |
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Christoph Oelckers
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356060e127
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- optimized another batch of array accesses in the spawn functions.
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2020-10-24 08:52:21 +02:00 |
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Christoph Oelckers
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46d90f5d49
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- clearcamera and ssp.
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2020-10-23 22:37:38 +02:00 |
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Christoph Oelckers
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55e7e34707
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- added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
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2020-10-06 19:26:22 +02:00 |
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Christoph Oelckers
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67985b7819
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- changespritestat literal number replacement
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2020-09-23 18:51:43 +02:00 |
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Christoph Oelckers
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7eb158bf72
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
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Christoph Oelckers
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ba7997b611
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
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Christoph Oelckers
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3028b3f3fd
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- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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f56a8360b0
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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d5e066b13f
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- fixed flipped parameters
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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