Christoph Oelckers
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fca0bdf379
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
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Christoph Oelckers
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a5e3a85c98
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- changed palette lookup to consider the remapping of color 0 to 255.
This is to ensure that black maps to the proper index, even if there's duplicates.
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2021-08-14 10:26:04 +02:00 |
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Christoph Oelckers
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bad2c2e55f
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- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
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2021-08-14 10:04:45 +02:00 |
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Christoph Oelckers
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ee5950e7ad
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
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Christoph Oelckers
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9104fba3ec
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- moved colormap constants to backend.
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2021-03-06 23:06:26 +01:00 |
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Christoph Oelckers
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e828710072
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- updated common/utility.
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2020-05-24 16:46:31 +02:00 |
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Christoph Oelckers
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f64bdccaca
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
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2020-05-23 22:43:05 +02:00 |
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Christoph Oelckers
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4d1d90d712
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- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
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2020-04-12 08:30:43 +02:00 |
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Christoph Oelckers
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2c5d081799
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- added the special colormaps for the texture compositor.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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