Christoph Oelckers
1e421af8bc
- renamed one more sprite.
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Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
2022-11-20 21:29:39 +01:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
a76d166966
- scriptified tongue actor.
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This seems to be develpment garbage. No proper sprites exist for this.
2022-11-20 20:40:46 +01:00
Christoph Oelckers
b069904be1
- scriptified the remaining controller sprites.
2022-11-20 13:57:51 +01:00
Christoph Oelckers
9fa2fb75cf
- scriptified the respawn controller.
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This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
dee33ba4dd
- scriptified viewscreen and camera.
2022-11-19 17:35:04 +01:00
Christoph Oelckers
11acb92553
- scriptified the bolts.
2022-11-19 12:54:50 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
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Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e
- scriptified the fire extinguisher.
2022-11-17 20:19:22 +01:00
Christoph Oelckers
d253468b22
- scriptified the scraps.
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A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
190fd1827e
- scriptified Dukes water fountain.
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That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
9bf3642cb8
- named the scrap sprites.
2022-11-13 11:51:44 +01:00
Christoph Oelckers
9d1ddb72d4
- added some texture names.
2022-11-13 10:13:49 +01:00
Christoph Oelckers
35f6ece473
- renamed RR’s weapon sprites to match their weapons
2022-10-30 16:51:38 +01:00
Christoph Oelckers
4d38f62a14
- cleaned up and floatified the jaildoor code
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(which should probably be renamed to 'slidedoor' because it gets used for lots of stuff other than actual jail doors...)
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6fbecf2348
- RR: cleaned up and floatified the mine cart code
2022-02-15 22:18:25 +01:00
Christoph Oelckers
fba8f54bb3
- two more flags to get sprite indices out of movecrack.
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# Conflicts:
# source/games/duke/src/constants.h
2022-01-27 00:48:39 +01:00
Christoph Oelckers
c0a40cb7d7
- renamed RR's TRIPBOMBSPRITE to POWDERKEG
2022-01-27 00:46:46 +01:00
Christoph Oelckers
3d0c794224
- two more flags for LASERLINE.
2022-01-27 00:46:24 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Christoph Oelckers
4b35a30de5
- RR: fixed the bowling lane lights.
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Tiles had not been made writable.
Also renamed a few bowling related things.
2021-06-09 23:53:05 +02:00
Christoph Oelckers
5b38343407
- fixed sprite exclusion logic in getzrange.
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This was using the wrong flag.
2021-06-09 00:31:54 +02:00
Christoph Oelckers
d311792e06
- engine side preparations for Duke Statusbar scriptification.
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Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
d853b63a1a
- RR summary screen
2021-04-30 20:08:29 +02:00
Christoph Oelckers
f5338d0acb
- moveexplosions.
2020-11-01 17:07:45 +01:00
Christoph Oelckers
02507d937d
- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
2020-10-08 23:40:17 +02:00
Christoph Oelckers
789eb6d51d
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
Christoph Oelckers
55e7e34707
- added texture aliases so that tiles can given real names in the texture manager.
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Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00