Christoph Oelckers
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45d2fd95a9
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- implementing the Witchaven menu.
Main menu is working, skill menu still to do.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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6dfd36dba7
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- draw the menu background.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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f32e9b25e0
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- Witchaven 2 font
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2020-10-31 14:05:39 +01:00 |
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Christoph Oelckers
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2bebe0fa6a
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- the WH intro movies are playing now.
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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a23839b8e8
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WIP
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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7f7a576961
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- music code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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a4ce1688d5
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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d9757017ee
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- re-added the texture animation code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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fb2629002f
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- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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f50b0f937d
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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96637a25d1
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- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
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2020-10-31 14:04:59 +01:00 |
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