Christoph Oelckers
42d4e112a1
- clear the message display unconditionally when restarting the game.
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It was only done when the level was reloaded.
Fixes #400
2020-09-14 21:32:36 +02:00
Christoph Oelckers
8d2d36457f
- consolidated the map name display on startup
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Fixes #275
2020-09-08 18:28:41 +02:00
Christoph Oelckers
32ec9ff369
- consolidated crosshair drawing and added ZDoom's crosshair code.
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For Exhumed this is the default, for the other games it is an option.
Fixes #269 .
2020-09-05 13:57:26 +02:00
Christoph Oelckers
54d65bfcfc
- fixed some warnings
2020-08-31 19:28:05 +02:00
Mitchell Richters
6f653da0fc
- DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount()
for use with calculating magazine values when drawing the HUD.
2020-08-30 20:24:37 +02:00
Christoph Oelckers
fd12ad382f
- add shadows to the statistics display.
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Fixes #256
2020-08-25 20:58:32 +02:00
Christoph Oelckers
a0e4d6f62c
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
Christoph Oelckers
1a633ce6a6
- give Exhumed some automap labels as well.
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This game didn't have them originally so here the 'native' mode does not exist.
2020-08-25 00:27:14 +02:00
Christoph Oelckers
6672b8af99
- generalized the automap label code.
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Using proper scaling and should be reusable from all games now.
2020-08-24 23:14:55 +02:00
Christoph Oelckers
88bcaf37ab
- changed the scale range of hud_statscale so that 1 is for fullscreen 320x200.
2020-08-24 22:02:49 +02:00
Christoph Oelckers
e7c58a5b29
- make hud_scale a floating point CVAR.
2020-08-24 21:48:47 +02:00
Christoph Oelckers
e25d1c4cda
- improvements for automap labels.
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* use a CVAR to decide whether to show them at the top or bottom
* draw them on top of the screen border so that they don't get overdrawn on smaller windows.
2020-08-24 00:25:42 +02:00
Christoph Oelckers
78bfbdb253
- Exhumed status bar work.
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Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
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This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
cc8798f6e2
- preparations for rendering Blood's status bar through the Statusbar class.
2020-08-02 08:39:51 +02:00
Christoph Oelckers
c0d46f6a69
- implemented proper scaling for the status bar.
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Addresses #2 .
2020-07-26 23:06:27 +02:00
Christoph Oelckers
654391a278
- fixed layout for classic Duke fullscreen HUD.
2020-07-25 15:41:11 +02:00
Christoph Oelckers
1e8b8443b0
- implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar.
2020-07-24 23:08:48 +02:00
Christoph Oelckers
e2de6d9dc3
- changed status bar drawer to pass the texture offsets to the low level code instead of adding them itself.
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This is needed for rotating around the pivot point, if the offset is applied here the low level code cannot do the rotation properly anymore.
2020-07-24 21:08:33 +02:00
Christoph Oelckers
55feadd11c
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
2020-07-16 13:23:26 +02:00
Christoph Oelckers
d2595582d4
- fixed coordinates.
2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
Christoph Oelckers
92c2ab50d3
- statusbar.cpp
2020-06-21 22:35:41 +02:00