Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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1f57322d56
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- the last one in aiunicult.cpp which the search did not show.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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627318c39b
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- handle pXSprite in aiunicult.cpp
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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be9d71ca6b
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- non-pXSprite x()'s in aiunicult.cpp.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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49c43297cd
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- pXSprite in AI... code.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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f678e55daa
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- pSprite in aiunicult.cpp.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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ff0b8ac5a9
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- handle the hitactor parts missed in the last commit.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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b1bd8f3eef
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- non-pSprite occurences of s() in aiunicult.cpp.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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723e22743e
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- handle all x() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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389933fe3a
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- missed two...
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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1ebdb81e13
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- deleted the actor->s() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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e123e61f99
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- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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612167cbf1
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- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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bff3bbea73
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- handle all target sprites in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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18c32d8fe9
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- eliminated all x() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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9e6943ec83
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- eliminated all s() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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41e003c831
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- the remaining x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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bc42978295
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- x() in actor.cpp callbacks.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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bd07313017
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- almost the last x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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692a269d92
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- still more x() in actor.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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3f65aee70b
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- even more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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3201f85ab9
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- yet more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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a1b2d4a21e
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- more x() in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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ffeb52198a
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- lots of ->x() calls removed in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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6e0128eb4c
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- handle the remaining uses of s() in actor.cpp
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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b91fe45fc3
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- handled all pSprite-> in actor.cpp.
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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27e9894ece
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- handled all parts of actor.cpp which are not "pSprite = &actor->s();"
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2021-12-30 09:57:10 +01:00 |
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Christoph Oelckers
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88c77ec71a
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- some pSprite2's plus CheckSector.
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2021-12-30 09:57:09 +01:00 |
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Christoph Oelckers
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fbb8f1ee70
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- pSprite replacements in blood/src/actor.cpp
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2021-12-30 09:57:09 +01:00 |
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Christoph Oelckers
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a87948677a
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- globally replaced ->x(). with ->xspr.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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a79b4b5ffc
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- Replace spritetypebase oy with opos.Y calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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e0fb92bb01
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- Replace spritetypebase ox with opos.X calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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3221ecf800
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- refactored xsprite use in aibat.cpp.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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33a00869d8
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- shortened the name of DBloodActor::xsprite to xspr.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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f8171ac5d9
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- eliminate pSprite pointers in aibat.cpp.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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