Commit graph

942 commits

Author SHA1 Message Date
Christoph Oelckers
09634c4993 - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
Christoph Oelckers
1f57322d56 - the last one in aiunicult.cpp which the search did not show. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b - handle pXSprite in aiunicult.cpp 2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b - non-pXSprite x()'s in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa - pSprite in aiunicult.cpp. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9 - handle the hitactor parts missed in the last commit. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef - non-pSprite occurences of s() in aiunicult.cpp. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
389933fe3a - missed two... 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
18c32d8fe9 - eliminated all x() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
9e6943ec83 - eliminated all s() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
41e003c831 - the remaining x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295 - x() in actor.cpp callbacks. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017 - almost the last x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
692a269d92 - still more x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
3f65aee70b - even more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
3201f85ab9 - yet more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
a1b2d4a21e - more x() in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
ffeb52198a - lots of ->x() calls removed in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
6e0128eb4c - handle the remaining uses of s() in actor.cpp 2021-12-30 09:57:10 +01:00
Christoph Oelckers
b91fe45fc3 - handled all pSprite-> in actor.cpp. 2021-12-30 09:57:10 +01:00
Christoph Oelckers
27e9894ece - handled all parts of actor.cpp which are not "pSprite = &actor->s();" 2021-12-30 09:57:10 +01:00
Christoph Oelckers
88c77ec71a - some pSprite2's plus CheckSector. 2021-12-30 09:57:09 +01:00
Christoph Oelckers
fbb8f1ee70 - pSprite replacements in blood/src/actor.cpp 2021-12-30 09:57:09 +01:00
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc - Replace spritetypebase oy with opos.Y calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01 - Replace spritetypebase ox with opos.X calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba - Capitalise vec2_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
3221ecf800 - refactored xsprite use in aibat.cpp. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
33a00869d8 - shortened the name of DBloodActor::xsprite to xspr. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
f8171ac5d9 - eliminate pSprite pointers in aibat.cpp. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
f816f2fb22 - ->s in non-gameplay files. 2021-12-30 09:56:59 +01:00