Christoph Oelckers
6776508239
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
Christoph Oelckers
8d2d36457f
- consolidated the map name display on startup
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Fixes #275
2020-09-08 18:28:41 +02:00
Christoph Oelckers
fc435565af
- always use the narrow status bar for overlay mode.
2020-09-07 19:43:46 +02:00
Christoph Oelckers
0c60b28ea1
- fixed positioning of World Tour status bar
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Fixes #355 .
2020-09-06 23:54:40 +02:00
Christoph Oelckers
03aad6559b
- added a global leveltimer variable to Duke.
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This timer only gets incremented by the main game ticker when the playsim is running.
This timer gets used for all playsim-related timing and animations so that these are decoupled from imprecisions in the global timer.
2020-08-31 00:33:41 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
00d35bc42c
- fixed the number pulsing on Duke's and RR's HUD.
2020-08-30 22:52:50 +02:00
Mitchell Richters
161647ed5b
- Duke: Implement cl_showmagamt
for the game's pistol.
2020-08-30 20:24:37 +02:00
Mitchell Richters
afb09456e0
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
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* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.
# Conflicts:
# source/core/menu/menu.cpp
# source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers
fef7608705
- made a few fixes for the fullscreen HUD in Nam:
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* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
Mitchell Richters
b9038db433
- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
2020-08-21 22:20:54 +10:00
Mitchell Richters
2cabc4b14d
- Duke: Don't flash the weapon's ammo icon when flashing text for low ammo in Duke FullscreenHUD1.
2020-08-21 10:18:31 +02:00
Mitchell Richters
4e0bef35c0
- simplify some of my math in the the fullscreen HUD drawers.
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May no one ever see the original code again... :S
2020-08-21 16:23:44 +10:00
Christoph Oelckers
ef78e8602a
- major cleanup and consolidation of the screen/hud resizing code.
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This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Mitchell Richters
9c1faaa3ac
- scaling consistency changes from uplifting Redneck Rampage HUDs.
2020-07-29 18:36:50 +10:00
Mitchell Richters
742fab83df
- properly scale imgWeap x position based on length of ammo string.
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* Simple divisor based on length of string was insufficient, ammo sprite was too close to ammo count when ammo string length was 1-2.
* Using chain-cannon with ammo levels at 100, 10 and 1, at 2560x1440 the sprite is always 48px from the 1 in the ammo count.
2020-07-29 14:13:35 +10:00
Mitchell Richters
72c4a5281c
- move inventory item used amount down 0.5px in Duke FullscreenHUD1 to perfectly line it up.
2020-07-29 09:17:57 +10:00
Mitchell Richters
c26ab9fc36
- left-align health and armor values. Proportionally space ammo sprite depending on length of ammo string (15px * format.Len()).
2020-07-28 22:19:13 +02:00
Mitchell Richters
23c24b01a4
- new alignment for Fullscreen HUD1.
2020-07-28 22:19:13 +02:00
Mitchell Richters
4a3366d798
- slight pixel tweaks to FullscreenHUD2 and original status bar.
2020-07-28 16:47:34 +10:00
Christoph Oelckers
c0d46f6a69
- implemented proper scaling for the status bar.
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Addresses #2 .
2020-07-26 23:06:27 +02:00
Mitchell Richters
35327ee3aa
- fix pos of armor font and inventory icon.
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* Inventory text color still requires discussion.
2020-07-26 07:53:14 +02:00
Mitchell Richters
c100e25578
- get Duke3D classic HUD pixel-perfect.
2020-07-26 07:53:14 +02:00
Christoph Oelckers
6df64f4ee3
- fixed RR status bar layout.
2020-07-25 16:43:03 +02:00
Christoph Oelckers
f7070f1e49
- fixed font alignment on the second fullscreen HUD variant.
2020-07-25 16:00:34 +02:00
Christoph Oelckers
654391a278
- fixed layout for classic Duke fullscreen HUD.
2020-07-25 15:41:11 +02:00
Christoph Oelckers
f9d48e1f68
- removed all the intermediate variables for the status bar size.
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hud_size now gets used directly by the status bar code.
2020-07-25 13:26:56 +02:00
Christoph Oelckers
7eb158bf72
- properly tabified everything.
2020-07-20 23:21:27 +02:00
Christoph Oelckers
319e2e2745
- minor cleanup
2020-07-07 23:01:34 +02:00
Christoph Oelckers
b6f410923e
- restored most of the original user_defs.
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Most of the added EDuke things were gone anyway.
2020-07-07 00:16:54 +02:00
Christoph Oelckers
e8ebeefaad
- started consolidating the struct types.h
2020-07-06 23:24:35 +02:00
Christoph Oelckers
1644c1d33a
- cleanup continues.
2020-07-06 23:02:41 +02:00
Christoph Oelckers
e272245537
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
Christoph Oelckers
736a52f7b2
- startrts and domovethings.
2020-07-06 03:00:52 +02:00
Christoph Oelckers
c6b619214f
- cleanup of viewborder code.
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The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
2020-07-06 00:15:22 +02:00
Christoph Oelckers
d13b2dc130
- got rid of the dynamic tilemap.
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Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
4fbd476b17
- refactored all text output to use DrawText.
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No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers
d2595582d4
- fixed coordinates.
2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
Christoph Oelckers
17c9513c98
- statusbar code cleanup.
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- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00