Mitchell Richters
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f80570634f
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- WHaven: Migrate lockclock to backend solution.
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2021-02-25 20:40:33 +11:00 |
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Mitchell Richters
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eef77e80f7
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- Get whaven building now that submodules have been removed.
* Since all code is included in `all.cpp`, several identically named static functions have been renamed to avoid conflicts.
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2021-02-13 19:00:27 +11:00 |
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Mitchell Richters
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26c378936d
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- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
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2021-01-01 18:54:13 +11:00 |
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Christoph Oelckers
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110adf4a83
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- WH: fixed ambiguous naming of 'attack' functions.
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2020-11-09 18:23:23 +01:00 |
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Mitchell Richters
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249ea218f4
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- WHaven: Uplift of ang to backend code.
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2020-11-08 17:57:16 +11:00 |
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Christoph Oelckers
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82f23a4733
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- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
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2020-10-31 14:07:37 +01:00 |
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Christoph Oelckers
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fb2629002f
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- fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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f50b0f937d
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- added most of the remaining play code.
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2020-10-31 14:04:59 +01:00 |
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Christoph Oelckers
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96637a25d1
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- importing Witchaven code from GDX
This is a straight port of the GDX Java code to C++ with as few changes made as possible.
Part 1: AI code.
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2020-10-31 14:04:59 +01:00 |
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