Commit graph

56 commits

Author SHA1 Message Date
Christoph Oelckers
d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers
3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers
4c2ff2950a - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
This essentially removes the tiny font which is simply too small to ever be able to receive a proper international extension from the equation for localization because the level name display was the only remaining relevant content using this font.
The only other screen where this font is still being used to draw text requiring translated content is the multiplayer summary which will have to be redesigned anyway if multiplayer becomes functional again.
2020-09-29 21:47:32 +02:00
Christoph Oelckers
3344e73fed - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00
Christoph Oelckers
5a76dce5f8 - reinstated setuptile.
Apparently this is needed by some hires packs to fudge the sprite offsets.
Fortunately, setting sprite offsets is the only thing this was ever used for so it's relatively uninvasive.
2020-09-23 18:18:22 +02:00
Christoph Oelckers
5c777eeb38 - moved implementation of 'animtilerange' into buildtiles.cpp. 2020-09-16 19:13:05 +02:00
Christoph Oelckers
616838dd0a - little bit of cleanup on tileImport. 2020-09-16 19:13:05 +02:00
Christoph Oelckers
2c3041081d - remove indirection in picanm access. 2020-09-15 21:17:08 +02:00
Christoph Oelckers
d1293da8dc - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
Christoph Oelckers
bc5d3eea88 - split the worker part for tileImportTexture out of the parser. 2020-09-15 01:21:17 +02:00
Christoph Oelckers
0e58203d92 - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
Christoph Oelckers
59eb923c11 - fixed replacement of hires textures.
Fixes #107
2020-09-10 20:52:40 +02:00
Christoph Oelckers
83eba019b8 - added support for Megaton's widescreen assets.
Fixes #386
2020-09-10 00:05:10 +02:00
Christoph Oelckers
e5612b82c7 - fixed: The tile manager created its backup arrays before loading .def files.
This could let such textures disappear with the new main loop.
2020-09-02 00:36:49 +02:00
Christoph Oelckers
3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
Christoph Oelckers
775eabcd3d - fixed incorrect 'twodonly' flag set for the base palettes.
This let the palette creator skip all translations for the water and slime palette. Fixes #28.
2020-07-26 17:56:33 +02:00
Christoph Oelckers
55feadd11c - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
Christoph Oelckers
1bb7da173a - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
Christoph Oelckers
83a760874b - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
Christoph Oelckers
ab2686db34 - camtex transition 2020-05-31 21:43:32 +02:00
Christoph Oelckers
611dad7f69 - added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
2020-05-31 10:53:11 +02:00
Christoph Oelckers
00f1043047 - remember custom tile type. 2020-05-30 22:20:53 +02:00
Christoph Oelckers
423f758314 - texture code restructuring. 2020-05-30 21:42:35 +02:00
Christoph Oelckers
cca4fc609f - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
Christoph Oelckers
594ec6626c - transitioned to using GZDoom's texture creation code.
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00
Christoph Oelckers
193b940eef - palette code cleanup. 2020-05-27 22:19:02 +02:00
Christoph Oelckers
c4017de12f - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
Christoph Oelckers
7c3cac5721 - buildtiles.h cleaned of merge errors. 2020-05-25 16:53:35 +02:00
Christoph Oelckers
94cb36ae53 - removed helper #ifdefs. 2020-05-25 00:33:25 +02:00
Christoph Oelckers
6bd4f77c5b - fix compilation. 2020-05-25 00:31:55 +02:00
Christoph Oelckers
a70b7fa698 - use the texture manager to handle texture data. 2020-05-24 23:26:47 +02:00
Christoph Oelckers
7225dbd6a4 - disabled the 0<->255 color swap because no support code to handle this exists yet. 2020-05-24 23:08:45 +02:00
Christoph Oelckers
6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00
Christoph Oelckers
0179029ed1 - use image sources, not textures to manage Build tiles.
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
2020-05-24 22:51:26 +02:00
Christoph Oelckers
53891004a0 - fixed compilation 2020-05-24 22:37:50 +02:00
Christoph Oelckers
bfd11f9cca - give tiles a name
# Conflicts:
#	source/core/textures/buildtiles.cpp
2020-05-24 22:33:52 +02:00
Christoph Oelckers
e500db97b1 - v_text updated and moved to 'common'.
# Conflicts:
#	source/CMakeLists.txt
2020-05-24 22:32:05 +02:00
Christoph Oelckers
9bb1e43c9f - picanmbackup must be initialized. 2020-05-24 20:30:02 +02:00
Christoph Oelckers
7a84887fc4 - transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
2020-05-24 19:12:22 +02:00
Christoph Oelckers
db21b3ec35 - cleanup 2020-05-24 16:38:16 +02:00
Christoph Oelckers
e985db3d08 - added GZDoom's texture manager.
It doesn't do anything yet, but it can now be used to manage textures.
2020-05-24 16:11:10 +02:00
Christoph Oelckers
e6b94d35ff - reorganized how BuildTiles stores its data.
Arrays of struct are better than struct of arrays.
2020-05-24 15:02:20 +02:00
Christoph Oelckers
2c5737795f - animation fix. 2020-05-24 14:23:39 +02:00
Christoph Oelckers
d6786cf0eb - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
Christoph Oelckers
266364fc2e - properly implement texture offsets 2020-05-24 13:26:45 +02:00
Christoph Oelckers
db4850a028 - added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index. 2020-05-24 10:30:09 +02:00
Christoph Oelckers
0c029750b6 - moved hightile replacements out of the texture class. 2020-05-24 08:47:45 +02:00
Christoph Oelckers
498b19873d - split up textures.h. 2020-05-24 07:58:56 +02:00
Christoph Oelckers
00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
Christoph Oelckers
ae6403a205 - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00