Christoph Oelckers
5ea03b339f
fixed problem with retrieving mass from a former dude actor in actFireVector.
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This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined.
This seems to be the only place where this happened.
2023-10-09 16:58:09 +02:00
Christoph Oelckers
55621e9a38
access functions for the dudeinfo properties.
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These get used quite often so look them up only once.
2023-10-09 16:58:04 +02:00
Christoph Oelckers
7bf6702a6a
added all dudeinfo data to the dude classes.
2023-10-09 16:58:04 +02:00
Christoph Oelckers
44214d4d23
added 5 missing states and renamed a few.
2023-10-08 13:21:51 +02:00
Christoph Oelckers
a7317e700d
use the script defined states.
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Not fully working yet.
2023-10-08 10:07:05 +02:00
Christoph Oelckers
0ba188b7f2
add the converted states to the BloodDudeBase class.
2023-10-08 10:07:05 +02:00
Christoph Oelckers
11caee7477
exported actGetRespawnTime as a first simple test case.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
051aa14830
added skeleton classes for Blood's actors.
2023-10-01 14:03:23 +02:00